Mwo ecm mechs. . Mwo ecm mechs

 
Mwo ecm mechs  It also will cancel one enemy mech ECM within 150m

For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. Adv. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Standard button for Stealth Armor is M. MechSpecs is a community for every level of MechWarrior Online fan. Competitive Mech Buying Guide. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. Occasionally (18 votes [5. Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. its like a blood asp b but at 75 tons. No active probe, TAG, etc. ecm was a capellan/liao invention insofar as the systems in use at this point. #6 VeeOt Dragon. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. TLDR: faster lock-on ecm. Never (16 votes [5. Quite the support mech but not an agile flanker like the others. Split Ecm Mechs Evenly Between Teams. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. Member. BAP can also detect ANY mech within 120m regardless of its stealth bonus. 2 Mechs with AMS = 240 missiles hit = 26. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. I prefer mine to have 140+ speeds and jets and ECM, though none of these are really hard necessities depending on play style. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Here's my situation. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). The Patron Saint; 6,133 postsIts not "countering" the ECM at all. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. Other strong contenders are the blood asp, and the night gyr. MechWarrior Online. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. MPL skirmish w/ECM. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. 1) Add only one of the following quirks into CT of the mech:-2. The LCT-PB "Pirate's Bane" is a Hero Mech. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. Otherwise remains the same. MWO - CryEngine Variables values set by. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. Black Lanner Bellonarius. The New Ecm. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. I made this build back when piranhas were first released and our group has been using it ever since. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. we have enough atm in the game. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Urbanmech K9 with 5 MPL. What is an efficien. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Ecm buble greatly reduce radar range and wont let you relay the info to your team. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. . list of ecm mechs? started by xeven, apr 13 2013. Of the ones you listed fury is pretty good. Now, there is very few rushing and players are playing much more tactically, concealing. NEED MORE CLAN ASSAULT MECHS!. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. You need a BAP to detect shut down mech. cfg to copy in your install directory. ECM Disrupt stops enemy mechs from getting the little red dorito over you. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Especially in the larger CW maps. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. Which means bigger guns, more ammo or more equipment. No. 55 tonner that can mount 2 MRM30s with jumps and ECM. ago. . Let's try to keep focus here. . The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. (don't freak out. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. That way we get 1. Cheap? The Griffin 2N is a banger. Light 'Mechs are those that weigh between 20 and 35 tons. To be honest, I. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. holy shit, this thing is awesome. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. cfg and tuning. Raven or Cicada. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. So much more complexity than "meet in the middle and. It automatically gives you faster weapons/health data on enemies, (I also think it. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. 4. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. In TT (I know, I know), the lights are recon mechs and flankers. Many of the most famous and popular designs are heavy 'Mechs. Mist Lynx Ebon Dragoon for the missile omnipod. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. both with more armament than any other mech with ECM other than an Atlas DDC. cashed in on with economics to the draconis combine. No longer partially counters ECM. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. So without further ado, here they are! URBANMECH UM-R80. Any thoughts? Back to top #2 Carrioncrows. No longer partially counters ECM. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. . MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. two emptied . The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. Heavy mechs travelling sub 80 kph for their ST. Its a very solid mech that can put out good numbers and is going to be generally useful. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. Probably one of the better options for Quickplay on this list. (I don't want more mechs having it. 514. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Stealth armour makes you untargetable by normal means. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. the issue is i cant target anything when an ecm mech. Across all its variants it can perform any role you could envision for an assault mech. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. I respectfully disagree on putting new players in a forgiving Mech, e. Med mech, capable of mounting ECM, and most importantly Jump Jets. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. Edited by Tesunie, 13 February 2018 - 11:38 PM. Fafnir. Along with the Battlemaster, which also mounted Command Consoles in. 52%] - View) Percentage of vote: 80. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. Tanky? The Quickdraw hero mech is a godtier mrmboat. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. The documents : MWO - InGame Settings Explained. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. . Head can be shaved for extra ammo. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. fandom. Opposed to 90% of players who use default settings and see about 400 meters thanks to. No (252 votes [85. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. 65 heavy. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. If team A's scout gets close in to Team B's units. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. No mech causes quite the nuisance in long-ranged drops as. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. See full list on mwo. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. " Simplified, yes, but still a good description. Before ECM, MWO is all about rush tactics and LRMs. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. . I plan on staying safe from the missiles by taking another break from MWO. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. de]. MechWarrior Online. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). it depends. tons) are very versatile, the workhorses of most armies. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Stealth armor and OP machine gun lights. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. Seismic, yes, you still show on that. Assassins dominate all other mechs at 40 tons. Bap has about 150m depending on the mech's. I also fit TAG if I have an energy hard point. Member. HAHA! Good post. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Visit [ mechs ] to explore the 'Mech database. Assault 'Mechs tons) are huge. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. Enemy can lock you below 800m without any sensor range skill. I always put BAP on the rare LRM boat I run unless I desperately need the tonnage. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. That being said there are tons of good light 'Mechs. . Finally, there's a sort of "catch-all" term, "Line 'Mech". The best support mech in MWO is the one that you can rely on to support you. If you're escorting light 'mechs, you're the heavy hitter. UAVs can not counter your ECM while stealth is active. 15. Plus, ECM. with fats enough locks youc an also poke, lock, volley and disappear. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. The Shadow Hawk gets 2 energy in each arm, 1. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. Probably the biggest glass cannon in MWO but an effective one. Essentially it boosts radar coverage, locking and scan strength. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. Only a uav would counter the wolf pack of ecms. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. It will be hot with 2x ERPPC. I use this site to find my ECM. This is face time mechs like the Catapult can't afford. Hmm decisions, decisions. Member. Now, everything else is pretty much free game. txt : A guide explaining what changes are applied by the game when you change settings in game. ECM is great for being less targeted, so you can shoot more. My current statistically best medium is a 6 MPL Nova. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. All other mechs will have to make a choice between the defensive ECM or. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. 222. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. Mix in some ll or er lls for long range poking. 6x ERML, MASC, ECM. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Visit [ mechs ] to explore the 'Mech database. Started by fastspec2, Jul 21 2015 05:19 PM. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. MWO is all about pure DPS. or mechs that are not in MWO yet. clicking armor arrows now selects the text input to better indicate that armor can be typed in. These famous pilots would often modify their 'Mechs from. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. I don't know if there is a "best" Mech for ECM, but there are decent choices. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. The mech must first have ECM to be able to equip Stealth Armor. I mostly use my Viper "Medusa" for this role. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. Your locust kills a. LCT-3M 20tons - 5ML. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Lct-3m is also a good mech for lasers and speed. With a proper heat profile, you will disapate heat slowly on cold maps. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. It is very mobile mech. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I am a huge fan of the Assassin, but it does play like a light mech. Also. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. Warhammers are like 70ton Annihilators. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. 5 tons) But still enough to take a large UAC and some lasers. A. Especially on Mechs sub 50 tonnes where. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. 19%] - View) Percentage of vote. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Most of the mechs the others have mentioned are really good. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. It will be hot with 2x ERPPC. The only "downside" is the reduced space but honestly I hardly even notice it. That being said there are tons of good light 'Mechs. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. Other than narc's SEVEN second cool down. Yeah, gauss weapons or LB-X AC's work best with stealth. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. com ECM used to hide your mech up to 0. No ECM. Plus maybe unvavorable weapon slots. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. 5 tons and occupies 2 critical slots. Not sure what to go for in the ECM mech line up. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. I think in a one on one showdown between the armored cicada. Preferably one that doesn't suck balls and move like a freight train. Personally I would prefer fleas over locust. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. At least to me. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. . ECM: +75% stealth. 2BLC + 3ERML + ECM. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. This includes the paperdoll info. Dakka, dakka, dakka. ECM / MRM / Light PPCs for middle range combat. But the problem is: its not addition, it usually has a price of some weapon mounts. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. JM6-A Dual Gauss. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. reduces your own sensor range. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. ECM and AMS help to keep your unit safe from enemies. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. Both variants use SSRM2 and just run around wildly, shooting at. I think all the ECM mechs have their strengths/weakness. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. g. Justa, You are probably right. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. The PPC can be replaced for a Large Pulse. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Preferably one that I can make look like a bigger version of the mech above. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. Annhilator Mean Baby can do MRM120. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. Otherwise remains the same. Back to top. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. So something that gives both might be a blood asp with ECM and LRMs or something like that. I like the Shadow Cat, it is effective and fun to play, but this mech is. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target.